
Welcome to the final Tenth Edition theme deck clash! Final? You ask!
First of all, I know I was supposed to write a review for each clash, but to tell you the truth it’s pretty boring for an advanced player. Why?
These theme decks were done with a purpose, that purpose was to showcase the up and downsides of each color (and the downside of land flood on each and every one) .
They are nice decks but they lack the depth a advanced player requires. These theme decks are perfect for novice players who just learned the rules (either with a starter pack or more commonly through a friend) and wants to grab another friend to develop their skills. After that the next logical step is getting another theme deck and experience deckbuilding for the first time.
Get either another color or the same color you had and experiment with 60 card builds you’ll get a feel for one of the most entertaining experiences Magic has to offer: deckbuilding. After that it’s trading cards and buying packs so you can shape your deck to something you like.
If you want to try out these decks here are some hints:
Cho-Manno’s Resolve :w:
This deck is all about defense and not letting your opponents attack after that that it’s bashing your opponent’s face with fliers and first strikers. Don’t expect the Cho-Manno/Pariah combo to appear too often.
Arcanis’s Guile :u:
To play this deck you must really follow blue’s philosophy of taking the pain and waiting to establish control. The problem here is that your big threat is Denizen of the Deep, so don’t feel bad with yourself if you lose often with this deck though it’s probably the deck with which you’ll learn most.
Evincar’s Tiranny :b:
Mr. Vampire on Steroids’s deck is not as shallow as it seems, most of the creatures in this deck are really tiny, with the exception of Mortivore that can grow to an insane size if you follow this deck’s strategy that’s basically killing of all the other guy’s annoying or big threats and go for the win when the field is clear.
Kamahl’s Temper :r:
Well, I’ll try to be as short as possible with this one: go for the throath. Kill annoying creatures and blast your way to the win, no magic rules knowledge is necessary
Molimo’s Might :g:
Speed up your mana base (no llanowar elves?
) and resist the initial onslaught if any, after you’ve got your forests lined up start putting down one beast after the other. As simple as that
For additional humiliation just overrun your opponent.
Next week should be Lorwyn week around here, I’m supposed to draft a Lorwyn box and other stuff. I’ll upload a picture tomorrow of all the Lorwyn stuff I have around here.
The comic will only be updated in December though, when my laptop gets back from repairing.






