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Here it is again, the core clash extreme combat! Two decks, one winner! Today the featured match is WHITE vs. RED!

On one side the most pure white weenieness, backup up by a Cho-Manno/Pariah combo, on the other side the winner of the last edition!

On the light side: Cho-Manno’s Resolve magic_expansion_tenthedition_td1largepic_en.jpg

1 Ghost Warden
2 Youthful Knight
2 Benalish Knight
1 Venerable Monk
2 Wild Griffin
1 Cho-Manno, Revolutionary
2 Skyhunter Patrol
2 Angel of Mercy
2 Loxodon Mystic
1 Ancestor’s Chosen
1 Condemn
2 Pacifism
1 Pariah
1 Serra’s Embrace
1 Angel’s Feather
1 Icy Manipulator
17 Plains

 

 

On the I’ll-blow-your-face side: Kamahl’s Temper

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1 Raging Goblin
1 Viashino Sandscout
2 Bloodrock Cyclops
2 Bogardan Firefiend
1 Prodigal Pyromancer
2 Lightning Elemental
1 Furnace Whelp
2 Thundering Giant
1 Kamahl, Pit Fighter
1 Shock
2 Incinerate
2 Spitting Earth
1 Threaten
1 Beacon of Destruction
1 Blaze
1 Dragon’s Claw
1 Phyrexian Vault
17 Mountain

 

 

This match was a very balanced one, with red trying to rush in with hasty creatures and popping off every white “soldier”with incinerates and such, and white tapping red’s creatures and stalling with the first striking critters.

It was a pure head on battle, with several casualties among either sides, but magic games are for winning not for drawing (unless you’re blue, bad pun I know), white has very efficient weenies that can withstand the heat of battle, the lone Serra’s Embrace and Ancestor’s Chosen being the finishers for this deck, but the Loxodon Mystics really are too expensive for what they do, creatures that have tap abilities should be a little cheaper than this.

Another thing that really stood out in this deck is that Icy Manipulator is just more of what the rest of the deck does, instead of complementing White’s flaws (such as Rod of Ruin giving some damage to blue or Phyrexian Vault trying to compensate for Red’s sacrifices in battle) it just tries to overpower it, to no success.

It was a close call though, but red proved it’s upper hand, 2-1 for the red mage. The next time red can get a little unlucky though, these are two decks meant to defeat each other and that’s clear from turn one.

As a final note I’d like to add that these are the two decks where mana flood punishes you more, you want to ramp out your spells and you keep finding land after land each draw. Wizards should pay more attention that not all decks are the same and aggro decks really suffer from having 17 lands in a 40 card deck.

Don’t miss Cho-Manno’s Resolve vs. Molimo’s Might on Monday!

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