Lorwyn so far

“Taken from the bowls of rumor sites so you don’t have to search for it :P

So, Here’s a warning thingy: If you do not want to be spoiled about any Lorwyn card, STOP READING, this is not for you. I will present the already spoiled cards in magicthegathering.com and on various rumor sites. Translations will be available for foreign cards.

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Kithkin Greatheart 1W

Creature – Kithkin Soldier
Kithkin Greatheart gets +1/+1 and has first strike as long as you control a Giant.

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Lairwatch Giant 5W

Creature – Giant Warrior

Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks at least two creatures, it gains first strike until end of turn.

A giant can pout for decades. Woe to anyone who disturbs them.

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Ponder U

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.

“We see the same sky as you, but we see it differently.”

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Wanderwine Prophets 4UU

Creature – Merfolk Wizard

Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an additional turn after this one.

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Feast of Footbottom 2B

Instant

Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

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Crush Underfoot 1R

Tribal Instant – Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

“Five-toed tomb”
-Kithkin expression meaning “Giant’s footprint”

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Lash Out 1R

Instant

Lash Out deals three damage to target creature. Clash with an opponent. If you win, it deals three damage to that creature’s controller. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)

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Vigor 3GGG

Creature – Elemental Incarnation

Trample
If damage would be dealt to a creature you control other than Vigor, prevent it. Put a +1/+1 counter on that creature for each damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into it’s owner’s library.

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Woodland Changeling 1G

Creature – Shapeshifter

Changeling (This creature is every creature type even if this card isn’t in play.)

Changelings can’t resist the temptation of a new form, even if it isn’t in their best interest.

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Mark Rosewater also let out some spoilerish stuff in his article:

1- the next evolution of a popular cycle from Mirage
2- a 10/2 creature for 3 ManaRed Mana (okay, there might be another cost)
3- a green enchantment that can keep the 10/2 from hurting you
4- a cycle of creatures that lets you use a resource first seen in Unglued
5- a white answer for any bothersome nonland permanent
6- a Shapeshifter lord
7- an artifact that lets you play spells for free
8- lands that provide two colors of mana and can come into play untapped
9- and a card that finally cares about Goats

3 is being rumored as being this:
Lignify 1G
Common

Tribal Enchantment – Treefolk Aura

Enchant creature
Enchanted creature becomes a 0/4 Treefolk and loses all other abilities.

It’s a kind of pacifism wannabe, not too bad.

5 is probably Oblivion Ring:

Oblivion Ring 2W

Common

Enchantment

When Oblivion Ring comes into play, remove target non-land permanent from the game.
When Oblivion Ring leaves play, return the removed permanent to play under its owners control.

Why couldn’t it be a tribal enchantment nightmare? :\

8 has one card rumored:

Secluded Glen

Rare

Land

As Secluded Glen comes into play, you may reveal a Faerie card from you hand. If you do, Secluded Glen comes into play untapped. Otherwise, it comes into play tapped.
T: add U or B to your mana pool.

It’s kinda cool I think, it’s either an invasion tap land or a no drawback dual land on Tribal decks.

Well, that’s all folks, we’ve got pretty amazing cards previewed and rumored so far. Gaddock Teeg being a somewhat “build around me” card and an instant chase rare.

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Tiago is the mastermind behind Breaking the Magic but he usually isn't the mastermind when playing games getting a lot of humiliating last places. He is however a cunning Cylon. Also never ask him to roll a die, even though he doesn't have bad luck at critical times he is known to roll the worst possible result. He loves receiving mail and answers every single one.