#12 - Waste not
May 22nd, 2007
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No problem, if you don’t draft it’s fine, I didn’t discover the wonders of drafting until recently.

If you don’t have some friends around to play with or a shop nearby then drafting isn’t really a solution for you.

If you do have the chance, most shops accept doing drafts from 4 persons up (it takes 8 persons to be DCI sanctioned, but that doesn’t really matter unless you want to accumulate your Magic Player Rewards), you get 3 or 4 boosters depending on the shop and price and a chance to win a prize in boosters. If that wasn’t enough, then I remind you that in most places the price for entering a draft is cheaper than actually buying the boosters.

Drafting is not a complicated thing, although it does take a lot of time and practice to master. Each player gets 3 boosters, then each player opens a pack and picks a card (this card will enter your card pool from which you have to make a deck with a minimum of 40 cards), then each player passes the rest of the cards to the left, repeat this process until there are no more cards and then you do the same with the other packs, instead now the next pack goes to the right, the other to the left and so on.

If you’re anything like me you’re already detecting a problem: “What if someone starts picking all the rares or foil or cards I want?”

This was one of the great impediments for me. But there is a fair solution, make an agreement before the tournament so that the players don’t get the cards they draft. They play with the cards the draft but in the end you separate cards by rarity, starting with the winning player everyone chooses a rare card until there are no rares, do the same for uncommons, and for the commons put them in evenly distributed stacks and then have each player choose one solely from the card they see on top.

Unlike you might think, this process grants good cards to all players alike (well, the better of the good cards usually go for the top players, but that’s only fair).

This process is usually called “picking”.

Have fun with your cards, that’s what draft is all about.

I urge to see this video and have fun too, it’s pretty cool if you’re into Final Fantasy or other computer RPG’s:

^ 6 Comments...

  1. Gallows

    Ok, I want that shirt. Though I’m thinking more Trample 3/3

  2. Tiago

    I’m thinking of doing some t-shirts like that, just not at this time :P

    I think flying is to dangerous to print, ’cause that would cause an exponential rise in moshing others at magic tournaments.

  3. Samaritan

    Haven’t done ‘picking’ before, and I doubt I’d like it.

    Remember; you have an equal opportunity to do the same that you fear others are doing.
    However, in places where you buy four packs, it is common to divide the remaining packs to the three best players, and one more pack to a player who performed poorly, had the strongest opponent, or was very well-mannered.

    I prefer this strategy, presuming the players are all of roughly equal skill and the weakest player gets more cards to make a more comparable collection. I don’t say this because I’m very good at it, but rather because it’s improved my skill at reading cards.

  4. Tiago

    It’s true that we might ourselves pick the rares, but that just soils the strategy of drafting, because someone isn’t drafting to win, it’s just drafting to make his collection bigger.

  5. Adam Y

    I agree with gallows, that shirt is just plain cool.

  6. Scott - Pair O' Dice Games

    Nice comic Tiago!

    If you’re playing with a group of friends drafting and then dividing up the cards after works, but I tend to prefer a mini league.

    In my group we all pitch in for a box of boosters (or starters if we need land, they’re nearly the same price). Start off with each player opening one starter or three boosters, then building a 40 card deck from that pool of cards.

    Every two weeks we open additional packs to add to the pool, rebuilding decks as desired. When the pools get a bit larger we switch to building 60 card decks, and before long most players have enough cards to field multiple decks at once.

    This works especially well if you combine cards within a block so you get the full effects of the block’s theme.

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